﻿using Duality.Components;

namespace ClientApp
{
	public class AgentDebugRenderer : Renderer
	{
		public override float BoundRadius
		{
			get { return 18.0f; }
		}

		public override void Draw(Duality.IDrawDevice device)
		{
			Agent agent = this.GameObj.GetComponent<Agent>();
			if (agent != null)
			{
				agent.Hrvo.renderDebugOutput(device);
			}
		}
	}
}
